15 Practices to Improve Iterations/Sprints
Gear Up! Advanced Game Development Practices has 15 practices alone on how to improve the effectiveness and productivity of your iterations/sprints.
| Burndown your PBIs | Measure your daily progress adding features into the game |
| Estimate in Days not Hours | If hour estimates are too precise, don’t use them |
| Feature Flow Cards | Manage workflow on a cross-discipline feature that requires some hand-offs |
| Fix-it Friday | Manage debt by setting aside every Friday to fix, polish and fine tune the game |
| Iteration Reviews | Celebrate the amazing accomplishments of the team |
| Priority Status Board | Create transparency for iteration priorities |
| Sprint Day | Review, retrospect and plan the next sprint in a day! |
| Swim Lanes | Create, visualize and track a work category for solving urgent requests |
| The "Done Done" Column | Elevate the role of quality in your iterations |
| The Build Health Radiator | A simple physical device that radiates the state of the current build and raises an alarm when the build is broken for too long |
| The Build Monkey | Use a clean PC to firewall changes before you release it to others |
| Track Emergent Work | Don’t just track the work you predicted, but also what you didn’t |
| Use WiP Limits | Limit the amount of work in progress so teams can focus on getting things done |
| War Room | Set aside a space where teams can host their iteration artifacts and daily standup meetings |
| WiP Tokens | A simple visual way to protect specialists from being overwhelmed |
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