Gear Up! - A Leadership Transformation Story
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Gear Up! Advanced Game Development Practices
By Clinton Keith
I recently visited a studio that had created a new game and was transitioning to live support for it, adding features and content on a regular cadence. They were struggling with establishing roles and process for this transition and although they had strong leadership in place they wanted help coaching the transition.
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- If you could change one thing, what would that be?
- What things waste your time?
- What's best about this group?
- What is a real challenge here for you?
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- A competitor game releasing a similar feature earlier
- Late changes from the stakeholders
- Key developers leaving the studio
- Major quality problems discovered after deployment
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Next we took a look at their existing process by creating a flow map using Visualize Your Feature Workflow (page 66). Since such a flow is rarely mapped graphically, there is often a disconnect among a leads group about how their process works. As a result, the big benefit of this exercise was the discussion during mapping.
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- How to reduce the time, from concept-to-deployment, of the process flow for new features.
- What changes might be effective in addressing the root cause failures they identified earlier.
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The last step was to test the updated process by throwing use case scenarios at it using the Table Challenge (page 28) practice. These challenges were derived from the premortem and risk assessment practices.
Finally, the team committed with each other to hold retrospectives at a regular cadence and to review their throughput and the SRF map as part of the discussions on improving their product development flow.
As with the other practices in the book, these three days engaged conversation across the entire group creating a shared vision and vocabulary that is essential to implementing lasting and effective change.
Learn more about advanced practices.
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